Here Are The Best Dungeons & Dragons Campaigns For Beginners
The versatility of Dungeons & Dragons (DnD) is what has made it a relevant board game since 1974. The fifth edition (5E) was released in 2014 with new campaigns for players to jump in on, and because there are so many adventures to choose from, starting on your own with your friends can be overwhelming.
First of all, you’ll need to learn the rules of the game and decide who will be the Dungeon Master (DM) and who will be the player. We’ve already explained how to play DnD 5E and how to create a character step-by-step. Only the DM can read the campaign book, though, since it contains all the story’s details.
Most campaigns require three to five players minimum to play smoothly, but if you can’t find a party that size, the DM can adapt the story to keep the campaign balanced by reducing the number of goblins in a cave or letting the players begin with a higher level, for example.
You can play DnD 5E one-on-one even though the game was designed to be played with a group. They are called DnD Duets and the DM can play along by controlling an NPC. The player can also have a sidekick or just roll with one hero in the story and adapt along the way.
Here are the best DnD campaigns to play if you’re just starting out.
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The Lost Mine of Phandelver is one of the best campaigns to have as your first, and Wizards of the Coast agrees since it has included it in the official D&D Starter Set. The story has four chapters and was made for four to six players, taking them from levels one to five.
The greatest aspect is that the book helps the DM by treating them like it’s their first campaign. There is a brief explanation of their role in the story, how to read the book, and it presents possible scenarios that the players might face and how to react to them as a DM.
The story will be a great first experience for players as well, as it contains some RPG classics like fighting goblins, exploring dungeons with secret doors, a dragon, and uncovering a mystery. It’s a great way to get to know the dynamics of DnD, the Forgotten Realms setting, and understanding the rhythm of a campaign.
The Waterdeep: Dragon Heist has nine parts and was made for three to five players, taking them from level one to at least five. The party will participate in a treasure hunt and will be caught in the conflict between two power groups from the city.
The book won’t hold the DM’s hand through the story like Lost Mine of Phandelver, as it focuses much more on the characters’ and villains’ backgrounds and the adventure’s settings than teaching how to play. The story offers more customization by allowing the DM to choose the main villain of the campaign and the season in which the adventure occurs.