Review: ‘Cult of the Lamb’ is ‘Don’t Starve’ meets ‘The Binding of Isaac’
Around the beginning of the 2020 COVID-19 lockdowns in the U.S., Animal Crossing: New Horizons was released. I was never one for life-sim games, with the exception of Harvest Moon: It’s A Wonderful Life on GameCube when I was a kid. I had more patience then, and a day slipping by didn’t feel as horrible. But Animal Crossing came at just about the right time: when all the days were slipping by, and it didn’t matter. I got hooked. For a while, at least. My personal issue with getting into these games is the waiting around, the wandering, the calmness of it all. I get antsy, I guess. Every now and then, I want a little carnage. Which is why Cult of the Lamb hits so right.
Story time. As I enter the game’s second location, the area boss curses my followers with hunger to weaken my cult. I return to base after my expedition to find that not only is my cult starving, their loyalty is lower as a result. I quickly enact a decree ordering the cult to fast for three days to offset their famine but, having not read the fine print, this sends their loyalty through the floor. A dissenter emerges, preaching lies about me to the flock. I gather everyone in the church, marry the dissenter in ritual matrimony to boost morale, then sacrifice him immediately after to give it a little extra bump. The Sheeple’s Temple lives another day.